How to render 360° panoramas in Lumion

04 December 2018

Rendered images and videos often serve as the keystone for many architectural and design presentations across the world. By including 360-degree panoramas into your presentations to clients, you have a highly immersive piece of media that asks the client to step inside their built structure.

Panorama in Lumion
Monoscopic panorama of the Farnsworth House

Rendering static 360 panoramas in Lumion is straightforward. After importing your model, applying your materials and objects, the next step is to click on the ‘360 Panorama’ icon.

While setting up the panorama is easy, there is a limited selection of effects to get to the exact look that you want for your render. ‘Sky Light’ is a high-tech lighting effect created to breathe space and add depth to your renders which is available in image and video modes, but not for panoramas. But there are plenty of other options you can choose from.

When you’ve added your chosen effects, you render by clicking on the green render button or, if you hold the mouse over the panorama thumbnail, you can simply click the ‘Render Panorama’ icon that appears.

Finally choose the right panorama settings.

Keep in mind that your choices will determine the length of time needed to render the 360 panorama. For example, a five-star output quality with a stereoscopic output for the Oculus Go may take a very long time (depending on your graphics card and the complexity of your Lumion scene). Three-star quality without stereoscopic, however, takes just a few minutes.

While this gif is in fast motion, the entire rendering time was ~1 minute and 30 seconds.

While this gif is in fast motion, the entire rendering time was ~1 minute and 30 seconds.

After rendering the image, it’s important to note that the Oculus Go might have troubles showing a monoscopic panorama (from our tests, it worked fine with the stereoscopic renders). Additionally, some websites (Facebook and Google, for instance) also won’t be able to show the 360 panorama without the correct metadata.

According to Facebook, 360 photos need to have an Exif XMP tag, “ProjectionType=equirectangular”. There are third-party tools that can help you inject this tag into your panoramic image’s metadata.